wxWidgets is a C++ library that lets developers create applications for Windows, Mac OS X, Linux and other platforms with a single code base. It has popular language bindings for Python, Perl, Ruby and many other languages, and unlike other cross-platform toolkits, wxWidgets gives applications a truly native look and feel because it uses the platform's native API rather than emulating the GUI. It's also extensive, free, open-source and mature.
Thanks to everyone who has applied to wxWidgets organization this year, to our mentors and, of course, to Google for organizing GSoC.
wxWidgets 3.0.3, the latest release in the stable 3.0 series, is now available. Upgrading to it is strongly recommended for all users of the previous 3.0.x release as it brings a lot of bug fixes and support for newer compilers (MinGW 4.9 and 5), SDKs (macOS 10.10 and later) and libraries (GStreamer 1.0) but remains 100% compatible with 3.0.0, both at the API and the ABI level, and so upgrading to it doesn’t require absolutely any changes to the existing applications.
As usual, in addition to the sources, you can also download binaries for the selected Windows compilers (any version of Microsoft Visual C++ from 2008 to 2017 or MinGW-TDM 4.9.2 or 5.1.0). And you can read the documentation for this release online.
Thanks to everybody who contributed, by reporting bugs and submitting patches, to this wxWidgets release. We hope you will find it even better than the previous one and will enjoy using it!
The first official release of the new version of wxPython (code name Phoenix) has just been released to PyPI.
This release brings support for Python 3 (while still supporting Python 2.7), installation from PyPI and is fully self-contained and relocatable so it can be installed in virtual environments.
After a two year hiatus, wxWidgets is participating in Google Summer of Code (GSoC) program again! GSoC is a great program allowing students to do something useful to many people and gain experience and learn new things during the summer and be paid a stipend for doing it. As for the open source projects, such as wxWidgets, it’s a great opportunity to attract more developers to the projects.
Please see the program site to learn more about it and, most importantly, please spread the word among any students or professors you know – we are looking for motivated students who would be interested in working on wxWidgets during the summer. Thanks in advance!
wxWidgets 3.1.0 has been released today, as planned, and can be downloaded from GitHub. As for the last couple of releases, we provide binaries for the selected Windows compilers (Microsoft Visual C++ and MinGW-TDM) in addition to the source downloads.
As always, there were too many new features and bug fixes to list them all here, please see the change log for the fuller list but, briefly, the main changes in this release are:
- Better support for high DPI displays, especially under Windows.
- Support for latest compilers including MSVS 2015, g++ 5.3 and clang 3.8, including in C++11 mode.
- Revamped OpenGL support better suited to modern OpenGL (3.2+).
- New wxActivityIndicator and wxNativeWindow classes.
- Significant improvements to wxNotificationMessage.
- Several helpful new methods such as wxTextEntry::ForceUpper(), wxProcess::Activate(), wxDateTime::GetWeekBasedYear(), wxListBox::GetTopItem(), wxStandardPaths::GetUserDir(), wxUIActionSimulator::Select() and others.
- Updated versions of the bundled third party libraries and support for GStreamer 1.0 under Unix.
- New experimental wxQt port.
- Many, many bug fixes.
Please notice that while 3.1.0 is officially a “development” version because it is not fully compatible with 3.0.x, the list of backwards incompatible changes is very short, so you shouldn’t have any problems updating to this version from 3.0.x in practice, and you’re encouraged to try this version out and use it in production in spite of its odd version number.
Thanks to all the people who have contributed to this release and we hope that you will find it useful and enjoy working with it!