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wxWidgets - Cross-Platform GUI Library

wxWidgets is a C++ library that lets developers create applications for Windows, macOS, Linux and other platforms with a single code base. It has popular language bindings for Python, Perl, Ruby and many other languages, and unlike other cross-platform toolkits, wxWidgets gives applications a truly native look and feel because it uses the platform's native API rather than emulating the GUI. It's also extensive, free, open-source and mature.

Latest News

wxWidgets 3.1.4 Released

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wxWidgets 3.1.4 release is now available on GitHub. You will find there archives with the library sources and documentation as well as binaries for the selected Windows compilers such as Microsoft Visual C++ and MinGW-w64.

Please notice that while 3.1.4 is officially a “development” version because it is not fully compatible with the “stable” 3.0.x, the list of backwards incompatible changes is very short, so you shouldn’t have any problems updating to this version from 3.0.x in practice, and you’re encouraged to use this release, including in production.

Changes in this release

In the nine months since the previous release, there have been almost 1700 commits from 74 unique contributors (37 with multiple contributions), so it is impossible to summarize all the changes in this document without making it too long, please see the fuller changelog for more (but still not all) details, but some of the most important changes are:

  • wxOSX port now supports the latest macOS 11 on ARM hardware.
  • wxMSW comes with a new Edge-based wxWebView implementation.
  • Better, although still not perfect, per-monitor DPI support in wxMSW.
  • wxGrid was has been significantly improved and is now much user friendlier.
  • AUI appearance enhancements for non-default GTK themes and macOS dark mode.
  • wxWidgets may now be built with C++20 compiler.
  • Improvements to CMake build system.
  • Allow optionally forbidding dangerous implicit wxString conversions.

And, of course, there were many, many bug fixes in all ports, notably including fixing several long-standing problems in wxOSX.

Notice that in spite of all the changes, this release remains almost completely compatible with 3.1.3 at the API level, so upgrading to it if you’re already using wxWidgets 3 should be straightforward.

Feedback

Please let us know about your experience with this release via any of the following channels:

Or by commenting under this post.

Thanks to everybody who has contributed to this release and we hope that you will enjoy working with it!

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wxWidgets 3.0.5 Released

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wxWidgets 3.0.5, the latest release in the stable 3.0 series, is now available. Upgrading to it is strongly recommended for all users of the previous 3.0.x release as it brings a lot of bug fixes and support for newer compilers (MinGW 4.9, 5 and 7), SDKs (macOS 10.10 and later) and libraries (GStreamer 1.0) but remains 100% compatible with 3.0.0, both at the API and the ABI level, and so upgrading to it doesn’t require absolutely any changes to the existing applications.

The announcement post contains the fuller list of the most important changes in this release and they are described in even more details in the change log.

As usual, in addition to the sources, you can also download binaries for the selected Windows compilers (any version of Microsoft Visual C++ from 2008 to 2019, MinGW-TDM 4.9.2, 5.1.0 and 9.2.0, or MinGW 7.2.0, 7.3.0 and 8.1.0). And you can read the documentation for this release online.

Thanks to everybody who contributed, by reporting bugs and submitting patches, to this wxWidgets release. We hope you will find it even better than the previous one and will enjoy using it!

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wxWidgets 3.1.3 Released

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wxWidgets 3.1.3 release is now available on GitHub. You will find there archives with the library sources and documentation as well as binaries for the selected Windows compilers such as Microsoft Visual C++ and MinGW-w64.

Please notice that while 3.1.3 is officially a “development” version because it is not fully compatible with the “stable” 3.0.x, the list of backwards incompatible changes is very short, so you shouldn’t have any problems updating to this version from 3.0.x in practice, and you’re encouraged to use this release, including in production.

Changes in this release

There have been almost 2000 commits from 97 unique contributors (52 with multiple contributions) since 3.1.2 releases, so it is impossible to summarize all the changes in this document without making it too long, please see the full changelog for more details, but some of the most important changes are:

  • Support for per-monitor DPI and dynamic DPI changes under MSW.
  • More generally, many fixes for various controls appearance in high DPI.
  • Long requested support for freezing rows and/or columns in wxGrid.
  • New XRC handlers for wxDataViewCtrl, wxInfoBar.
  • It is now possible to use gradients when creating wxGraphicsPen.
  • Extended compiler (MSVS 2019) and platforms (macOS 10.14+) support.
  • Significant improvements to the (still experimental) wxQt port.
  • Important bug fixes for focus handling in wxOSX port.

Feedback

Please let us know about your experience with this release via any of the following channels:

Or by commenting under this post.

Thanks to everybody who has contributed to this release and we hope that you will enjoy working with it!

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New wxWidgets videos

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Two new wxWidgets video tutorials have been recently published by Javidx9 on YouTube: here is the first part, introducing programming with wxWidgets in C++ and the here is the second one, showing how to develop a simple application.

If you have always wanted to learn programming wxWidgets but were intimidated by the size of its manual, you may appreciate this alternative way of getting acquainted with it.

Thanks to Javidx9 for producing the videos!

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wxWidgets 3.1.2 Released

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wxWidgets 3.1.2 release is now available on GitHub. You will find there archives with the library sources and documentation as well as binaries for the selected Windows compilers such as Microsoft Visual C++, MinGW-TDM and MinGW-w64.

Please notice that while 3.1.2 is officially a “development” version because it is not fully compatible with the “stable” 3.0.x, the list of backwards incompatible changes is very short, so you shouldn’t have any problems updating to this version from 3.0.x in practice, and you’re encouraged to use this release, including in production.

Changes in this release

There have been more than 1200 commits from 75 contributors (41 with multiple contributions) since 3.1.1, which makes it difficult to summarize them in this short post. The primary focus of this release is on bug fixes (closing more than 100 bugs from wxTrac) and incremental improvements in preparation for the next stable 3.2.0 release, however there is a usual lot of new features as well, including:

  • Initial support for macOS 10.14 and its dark mode.
  • Support for non-integer font sizes and arbitrary font weights.
  • New wxLZMA{Input,Output}Stream classes.
  • Add wxDataViewToggleRenderer::ShowAsRadio(), wxDisplay::GetPPI(), wxGrid::SetCornerLabelValue(), wxHtmlEasyPrinting::SetPromptMode(), wxJoystickEvent::GetButtonOrdinal(), wxToolbook::EnablePage().

Some of the other improvements:

  • There were again many improvements to the (still experimental) wxQt port.
  • Fix several bugs related to focus handling and TAB navigation in wxGTK.
  • Make it possible to control pagination in wxHTML more precisely.
  • Fix several problems with high-DPI displays.
  • wxOSX now uses native NSImage/UIImage representation for wxBitmap.
  • Support strike-through font attribute in XRC and wxDataViewCtrl markup too.
  • Support more than 4 buttons in wxJoystick.
  • Add wxwidgets.props property sheet file for MSVS users.

Please see the full changelog for even more details.

Feedback

Please let us know about your experience with this release via any of the following channels:

Or by commenting under this post.

Thanks to everybody who has contributed to this release and we hope that you will enjoy working with it!

Comments

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