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wxWidgets - Cross-Platform GUI Library

wxWidgets is a C++ library that lets developers create applications for Windows, Mac OS X, Linux and other platforms with a single code base. It has popular language bindings for Python, Perl, Ruby and many other languages, and unlike other cross-platform toolkits, wxWidgets gives applications a truly native look and feel because it uses the platform's native API rather than emulating the GUI. It's also extensive, free, open-source and mature.

Latest News

GSoC 2017 Projects

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wxWidgets has been allocated two slots for this year Google Summer of Code. Congratulations to Prashant Kumar and Jose Lorenzo for being selected to work on them! This year projects are: adding support for multi-touch gestures to wxWidgets (Prashant) and improving integration with JavaScript in wxWebView (Jose). Good luck to our students and looking forward to seeing the result of their work in wxWidgets!

Thanks to everyone who has applied to wxWidgets organization this year, to our mentors and, of course, to Google for organizing GSoC.

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wxWidgets 3.0.3 Released

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wxWidgets 3.0.3, the latest release in the stable 3.0 series, is now available. Upgrading to it is strongly recommended for all users of the previous 3.0.x release as it brings a lot of bug fixes and support for newer compilers (MinGW 4.9 and 5), SDKs (macOS 10.10 and later) and libraries (GStreamer 1.0) but remains 100% compatible with 3.0.0, both at the API and the ABI level, and so upgrading to it doesn’t require absolutely any changes to the existing applications.

The announcement post contains the fuller list of the most important changes in this release and they are described in even more details in the change log.

As usual, in addition to the sources, you can also download binaries for the selected Windows compilers (any version of Microsoft Visual C++ from 2008 to 2017 or MinGW-TDM 4.9.2 or 5.1.0). And you can read the documentation for this release online.

Thanks to everybody who contributed, by reporting bugs and submitting patches, to this wxWidgets release. We hope you will find it even better than the previous one and will enjoy using it!

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New Major wxPython Release

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The first official release of the new version of wxPython (code name Phoenix) has just been released to PyPI.

This release brings support for Python 3 (while still supporting Python 2.7), installation from PyPI and is fully self-contained and relocatable so it can be installed in virtual environments.

See migration guide if you’re upgrading from a previous wxPython version and full API documentation for the new version.

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We Will Participate in GSoC 2017

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After a two year hiatus, wxWidgets is participating in Google Summer of Code (GSoC) program again! GSoC is a great program allowing students to do something useful to many people and gain experience and learn new things during the summer and be paid a stipend for doing it. As for the open source projects, such as wxWidgets, it’s a great opportunity to attract more developers to the projects.

Please see the program site to learn more about it and, most importantly, please spread the word among any students or professors you know – we are looking for motivated students who would be interested in working on wxWidgets during the summer. Thanks in advance!

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wxWidgets 3.1.0 Released

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wxWidgets 3.1.0 has been released today, as planned, and can be downloaded from GitHub. As for the last couple of releases, we provide binaries for the selected Windows compilers (Microsoft Visual C++ and MinGW-TDM) in addition to the source downloads.

As always, there were too many new features and bug fixes to list them all here, please see the change log for the fuller list but, briefly, the main changes in this release are:

Please notice that while 3.1.0 is officially a “development” version because it is not fully compatible with 3.0.x, the list of backwards incompatible changes is very short, so you shouldn’t have any problems updating to this version from 3.0.x in practice, and you’re encouraged to try this version out and use it in production in spite of its odd version number.

Thanks to all the people who have contributed to this release and we hope that you will find it useful and enjoy working with it!

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